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The Sega Saturn [a] [b] ... Sega of America made plans to expand its PC software business. ... Model 1 North American/European controller 3D Pad
The optional 3D controller that was packaged with Nights into Dreams. Nights into Dreams was introduced alongside an optional gamepad, the Saturn 3D controller, included with some copies of the game. [35] It features an analogue stick and analogue triggers designed for Nights [11] [32] to make movement easier. [4]
Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega ...
The Sony Dual Analog Controller had twin convex analog thumbsticks, the Sega Saturn 3D Control Pad had a single analog thumbstick, and the Nintendo 64 controller combined digital and analog controllers in a single body, starting a trend to have both an analog stick and a d-pad.
The controller is based on the Saturn 3D controller and includes an analog stick, a D-pad, four action buttons, start button and two analog triggers. [143] It received mostly negative reviews from critics; Edge described it as "an ugly evolution of Saturn's 3D controller", [ 149 ] and was called "[not] that great" by 1Up.com ' s Sam Kennedy ...
Virtua Fighter (Arcade, Saturn, PC) by Sega AM2 and Sega created the 3D fighting game genre. [132] The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch. [133] The original arcade version also had a major influence on the PlayStation becoming a 3D-focused console. [134]
Ports of light-gun games which do not support a light gun (e.g. the Sega Saturn version of Corpse Killer) are not included in this list. Arcade games are organized alphabetically, while home video games are organized alphabetically by the system's company and then subdivided by the respective company's systems in a chronological fashion.
The game introduced a new damage interface and new weapons and tracks. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional NeGcon twist controller.