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Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]
A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.
first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.
Using the analysis of these relationships, execution of the loop can be organized to allow multiple processors to work on different portions of the loop in parallel. This is known as parallel processing. In general, loops can consume a lot of processing time when executed as serial code. Through parallel processing, it is possible to reduce the ...
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.
BlooP and FlooP (Bounded loop and Free loop) are simple programming languages designed by Douglas Hofstadter to illustrate a point in his book Gödel, Escher, Bach. [1] BlooP is a Turing-incomplete programming language whose main control flow structure is a bounded loop (i.e. recursion is not permitted [citation needed]).
The algorithm described by Durstenfeld is more efficient than that given by Fisher and Yates: whereas a naïve computer implementation of Fisher and Yates' method would spend needless time counting the remaining numbers in step 3 above, Durstenfeld's solution is to move the "struck" numbers to the end of the list by swapping them with the last ...
Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts.The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1]