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Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO.Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6]
Treyarch was founded in 1996 as Treyarch Inventions and was acquired by Activision in 2001. In 2005, Gray Matter Studios was merged into Treyarch. [4] [5]As part of the 2007 Leipzig Games Convention, Activision announced that Treyarch would be one of three developers behind their first James Bond-based game, 007: Quantum of Solace.
RollerCoaster Tycoon 3: SpongeBob SquarePants: The Movie: Star Wars: Battlefront: Ported by Beenox: Stubbs the Zombie in Rebel Without a Pulse: MacOS, Microsoft Windows: Xbox: Developed by Wideload Games: The Guild: Gold Edition: MacOS: The Sims 2: Tiger Woods PGA Tour 2005: True Crime: Streets of LA: Ported by Trihedron Wolfenstein: Enemy ...
Secret Hitler was designed by Max Temkin (the co-creator of Cards Against Humanity and Humans vs. Zombies), Mike Boxleiter (co-founder of Mikengreg, the video game developer behind Solipskier and TouchTone) and Tommy Maranges (the writer of Philosophy Bro), and was illustrated by Mackenzie Schubert (illustrator of games such as Letter Tycoon and Penny Press), collectively known as Goat, Wolf ...
Transport Tycoon: MS-DOS ('94) Macintosh ('96) PlayStation (console), Sega Saturn ('97) 1994 Transport Tycoon Deluxe: MS-DOS, Windows: 1995 Transport Tycoon World Editor: MS-DOS: 1995 Troika: MS-DOS: 1991 Twilight: 2000: MS-DOS: 1991 Ultimate Race Pro: Windows: 1998 Ultimate Football '95: 1995 Ultimate NFL Coaches Club Football: 1994 Virtual ...
Cat Daddy Games is an American video game developer and a studio of 2K based in Kirkland, Washington. [1] It was founded in the Seattle area by Ryan Haveson, Harley Howe, and Patrick Wilkinson after leaving Microsoft's games division in March 1996. [2]
The Cutting Room Floor (TCRF) is a website dedicated to the cataloguing of unused content and leftover debugging material in video games. The site and its discoveries have been referenced in the gaming press.
inXile Entertainment was founded on October 26, 2002, [2] by Brian Fargo in Newport Beach, California. [3]In an interview with Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time.