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Pipe Mania is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as Pipe Dream; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.
Pipe-weed: "A strain of the herb nicotiana" ; varieties mentioned include Longbottom Leaf, Old Toby, Southern Star (grown in the Shire) and Southlinch, from Bree [8] [9] Oiolairë : An evergreen fragrant tree highly esteemed by the Númenóreans [ 4 ] [ 10 ]
Pedro (video game) PixelJunk Eden; Plant Tycoon; Plants vs. Zombies (video game) Plants vs. Zombies 2; Plants vs. Zombies: Battle for Neighborville; Plants vs. Zombies: Garden Warfare; Plants vs. Zombies: Garden Warfare 2; Plants vs. Zombies 3; Plants vs. Zombies Heroes; Pot Farm; Proteus (video game) Prune (video game) Pssst
Waterworks is a card game created by Parker Brothers in 1972, named for the space Water Works in the game Monopoly. The game pieces consist of: a deck of 110 pipe cards, a bathtub-shaped card tray, and 10 small metal wrenches. The object is for each player to create a pipeline of a designated length that begins with a valve and ends with a spout.
Forever Growing Garden is an educational video game developed by Communication Wave and published by Media Vision in 1993. The game has a simple interface for easy seeding, watering and growing of plants in three locations. The game is programmed so that the growing process can continuously occur even when the computer is off. [2]
The player or team with the most cards at the end of the game wins. What makes this game unique (and thus, according to the maker, Very Clever) is that a player can choose to close off fields of light or dark backgrounds. In a four player game, for instance, each has a different goal: light pipes, dark pipes, light backgrounds, and dark ...
Super Pipeline is a puzzle game written by Andy Walker for the Commodore 64 published by Taskset in 1983. [1] The objective is to keep a series of pipes unblocked so that water may flow through them. It was followed by Super Pipeline II by the same author in 1985. [2]
Room to Grow is 2021 indie puzzle video game developed and published by Mischka Kamener. The player controls a cactus which can elongate itself across the grid-based space. The objective of the each level is to control its cactus to move other another cactus or multiple cacti to its goal, a small grey circle.