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The Xbox 360 video game console is subject to a number of technical problems and failures that can render it unusable. However, many of the issues can be identified by a series of glowing red lights flashing on the face of the console; the three flashing red lights nicknamed the " Red Ring of Death " or the " RRoD " [1][2] being the most infamous.
The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...
The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 [109] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.
Okay, for a complete lowdown on the xbox-360 technical problems, read this (venturebeat.com xbox-360-defects-an-inside-history-of-microsofts-video-game-console-woes) after that you know all there is to know about the cause and width of the problems. Mahjongg 14:23, 15 April 2009 (UTC) It's strange.
This page covers technical problems with the Xbox 360, so scratched disks and overheating are on-topic, troubleshooting is off-topic. Most of the information in the section is also uncited at best, original research at worst. Basically, the contents of this section are unencyclopedic. Also read WP:NOT#INFO. Instruction manuals.
Bethesda Softworks, 2K Games. During the prologue stage a green dot appears and will remain on screen while walking down the last set of stairs. [ 5 ][ 15 ] Call of Duty: Finest Hour. Activision. Prone to potentially game breaking freezing late in the Soviet campaign, very occasional minor texture flickering.
GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips. Geometry engine: 115 million vertices per second, 125 million particles per second (peak) 4 pixel pipelines with 2 texture units each. Peak fillrate: Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines)
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft 's Xbox 360 home console. This was followed by the release of Sony 's PlayStation 3 on November 17, 2006, and Nintendo 's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered ...