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  2. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    Froebel gifts. The Froebel gifts (German: Fröbelgaben) are educational play materials for young children, originally designed by Friedrich Fröbel for the first kindergarten at Bad Blankenburg. Playing with Froebel gifts, singing, dancing, and growing plants were each important aspects of this child-centered approach to education.

  3. Forest kindergarten - Wikipedia

    en.wikipedia.org/wiki/Forest_kindergarten

    Forest kindergarten is a type of preschool education for children between the ages of three and six that is held almost exclusively outdoors. Whatever the weather, children are encouraged to play, explore and learn in a forest environment. The adult supervision is meant to assist rather than lead. It is also known as Waldkindergarten (in German ...

  4. Forest school (learning style) - Wikipedia

    en.wikipedia.org/wiki/Forest_school_(learning_style)

    Forest school is an outdoor education delivery model in which students visit natural spaces to learn personal, social and technical skills. It has been defined as "an inspirational process that offers children, young people and adults regular opportunities to achieve and develop confidence through hands-on learning in a woodland environment". [1]

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    April 21, 1996. Early Learning House[1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Outdoor education - Wikipedia

    en.wikipedia.org/wiki/Outdoor_education

    Using the Environment as an Integrating Context for learning (EIC) is the foundation of a substantial report [33] which found benefits in learning outside the classroom on standardized measures of academic achievement in reading, writing, math, science, and social studies; reduced discipline problems; and increased enthusiasm for learning and ...

  8. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  9. Snakes and ladders - Wikipedia

    en.wikipedia.org/wiki/Snakes_and_ladders

    Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. [1] The game originated in ancient India as Moksha Patam, and was brought to the United Kingdom in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting ...