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Wargame: Red Dragon features five alternate history campaigns where the Cold War escalated in East Asia. In three of the campaigns, the player assumes the role of the U.S. and its allies while the other two have the player command communist forces. Each campaign is self-contained Busan Pocket (South Korea and the U.S.) The year is 1987.
Wargame: Red Dragon – (Eugen Systems, 2014) – a 3D regiment or brigade scale simulation set as a "Cold War Gone Hot" themed game in both multiplayer and singleplayer environments. Players construct customized armies through use of a deck system comprising land vehicles, infantry, and helicopters from several NATO and Warsaw Pact nations and ...
A sequel, Wargame: AirLand Battle, was released in May 2013. Like its predecessor, it is set in the Cold War period of 1975–85 but has a focus on the NATO–Warsaw Pact war in Northern Europe, notably in Scandinavia, along with the addition of the player's own air force. [5] Wargame: Red Dragon was released in April 2014. Set in the Asian ...
Wargame: Red Dragon was released in April 2014. It is set during the Cold War but after the original games, in East Asia. It introduces China, Japan, North Korea, South Korea, and the ANZAC (Australia and New Zealand) as new factions. The campaign focuses around a Korea conflict during the 1980s. It introduces naval warfare to the Wargame series.
Red Christmas: Thunderhaven Game Company: 1992: Red Star/White Star: Tactical Combat in Western Europe in the 1970s: Simulations Publications, Inc. 1972: The Red Storm: NATO versus the Warsaw Pact: Yaquinto Games: 1983: Red Storm Rising: TSR, Inc. 1989: Revolt in the East: Warsaw Pact Rebellion in the 1970s: Simulations Publications, Inc. 1976 ...
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A wargame, generally, is a type of strategy game which realistically simulates warfare.A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts.
One significant method for combat resolution entails determining the ratio of the attacking unit's attack strength versus the defending unit's defense strength.