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An activity relationship chart (ARC) is a tabular means of displaying the closeness rating among all pairs of activities or departments. [1] In an ARC there are six closeness ratings which may be assigned to each pair of departments, as well as nine reasons for those ratings (each is assigned by a reason code).
The classic game Go was influential on the early combinatorial game theory, and Berlekamp and Wolfe subsequently developed an endgame and temperature theory for it (see references). Armed with this they were able to construct plausible Go endgame positions from which they could give expert Go players a choice of sides and then defeat them ...
In chess, the endgame tablebase, or simply tablebase, is a computerised database containing precalculated evaluations of endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play.
A symmetric game is a game where each player earns the same payoff when making the same choice. In other words, the identity of the player does not change the resulting game facing the other player. [19] Many of the commonly studied 2×2 games are symmetric.
In game theory, a kingmaker scenario in a game of three or more players is an endgame situation where a player who is unable to win has the capacity to determine which player among others will win. This player is referred to as the kingmaker or spoiler .
The radar chart is a chart and/or plot that consists of a sequence of equi-angular spokes, called radii, with each spoke representing one of the variables. The data length of a spoke is proportional to the magnitude of the variable for the data point relative to the maximum magnitude of the variable across all data points.
The file size of this SVG trigonometry may be abnormally large because most or all of its text has been converted to paths rather than using the more conventional <text> element.
In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side ...