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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
This is a list of personal computer games (video games for personal computers, including those running Windows, macOS, and Linux) that have sold or shipped at least one million copies.
This is a list of fifty video games that have globally sold the highest number of software units. The best-selling video game to date is Minecraft, a 2011 sandbox game released by Mojang for multiple platforms, eventually selling more than 300 million copies in 2023.
In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.
The following were 2013's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms).
This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea.
Apart from aforementioned methods of monetization, indirect monetization generate revenue from other sources that does not directly come from the player. Most frequently, this is the placement of advertisements within a game; these may take the form of banner advertisements, commercial breaks in play, or product placement in the game. [ 1 ]
As of 2015, China's video game market revenue exceeds that of the United States, and is the largest country by both revenue and number of players. [ 125 ] [ 126 ] China is also the largest contributor towards esports in both revenue and in the number of professional players from the country. [ 127 ]