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In a technical context, the angular range is called viewing cone defined by a multitude of viewing directions. The viewing angle can be an angular range over which the display view is acceptable, [1] or it can be the angle of generally acceptable viewing, such as a twelve o'clock viewing angle for a display optimized or viewing from the top. [2]
Different display technologies have vastly different temporal characteristics, leading to perceptual differences of motion, flicker, etc. Sketch of some common display technologies' temporal behaviour. The figure shows a sketch of how different technologies present a single white/grey frame. Time and intensity is not to scale.
While THX still contends that the optimum viewing distance is a position where the display occupies a 40-degree view angle for the viewer, they too provide a range recommendation. The minimum viewing distance is set to approximate a 40-degree view angle, and the maximum viewing distance is set to approximate 28 degrees. [26]
The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".
Display lag is extremely low due to its nature, which does not have the ability to store image data before output, unlike LCDs, plasma displays and OLED displays. [51] Extremely bulky and heavy construction in comparison to other display technologies. Large displays would be unsuitable for wall mounting. New models are no longer produced.
The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density. It is divided into three categories, containing smartphones with 720p , 1080p and 1440p displays.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
The resolutions are equal, and the size of the 1600 resolution edges is within a tenth of an inch (16-inch vs. 15.89999"), presenting a "picture window view" without the extreme lateral dimensions, small central panel, asymmetry, resolution differences, or dimensional difference of other three-monitor combinations.