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  2. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    Dolby Vision is an end-to-end ecosystem for HDR video, and covers content creation, distribution, and playback. [20] It uses dynamic metadata and is capable of representing luminance levels of up to 10,000 nits. [6] Dolby Vision certification requires displays for content creators to have a peak luminance of at least 1,000 nits. [8]

  3. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    [23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m 2 (a contrast ratio of at least 1,080,000:1).

  4. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    PQ10 refers to an HDR format that uses PQ, 10-bit and Rec. 2100 color primaries without having any metadata. [3] HDR10 is technically limited to a maximum of 10,000 nits peak brightness, however common HDR10 contents are mastered with peak brightness from 1,000 to 4,000 nits. [5] HDR10 is not backwards compatible with SDR displays.

  5. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Finite or infinite [citation needed] 150 to 8,100:1 [citation needed] Typically 1,000:1 - 3,000:1, Some models measured up to 20,333:1 [citation needed] "Between 0.0001 and 0.00001 nits" "Sony claims an OLED contrast range of 1,000,000:1." [1] Peak luminosity Dependent on the anode voltage and area of the scanning region [citation needed]

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  7. Perceptual quantizer - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Quantizer

    [7] [8] ITU specifies the use of PQ or HLG as transfer functions for HDR-TV. [7] PQ is the basis of HDR video formats (such as Dolby Vision, [2] [9] HDR10 [10] and HDR10+ [11]) and is also used for HDR still picture formats. [12] [13] PQ is not backward compatible with the BT.1886 EOTF (i.e. the gamma curve of SDR), while HLG is compatible.

  8. Rec. 2100 - Wikipedia

    en.wikipedia.org/wiki/Rec._2100

    HLG is supported in Rec. 2100 with a nominal peak luminance of 1,000 cd/m 2 and a system gamma value that can be adjusted depending on background luminance. [3] For a reference viewing environment the peak luminance of display should be 1000 cd/m 2 or more for small area highlights and the black level should be 0.005 cd/m 2 or less. [ 3 ]

  9. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    HDR10+, also known as HDR10 Plus, was announced on 20 April 2017, by Samsung and Amazon Video. HDR10+ updates HDR10 by adding dynamic metadata that can be used to more accurately adjust brightness levels up to the full range of PQ code values (10,000 nits maximum brightness) on a scene-by-scene or frame-by-frame basis.