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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Mingw-w64 is a free and open-source suite of development tools that generate Portable Executable (PE) binaries for Microsoft Windows. It was forked in 2005–2010 from MinGW ( Minimalist GNU for Windows ).
MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
It is able to build 32-bit or 64-bit binaries, for any version of Windows since Windows 98. TDM-GCC is a redistribution of components that are freely available elsewhere. [ 3 ] A large difference is that it changes the default GCC libraries to be statically linked , and use a shared memory region for exception handling .
Windows installation scripts to allow Strawberry Perl to be easily uninstalled. Various non-standard but widely used Perl modules. These mostly relate to ease of installation of further extensions from the CPAN , but also include various tools that enhance the ability to install packages from other sources such as the Perl Archive Toolkit , the ...
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.
Consequently, one can install the Express editions side-by-side with other editions, unlike the other editions which update the same installation. The professional edition includes a superset of the VSPackages in the standard edition, and the team suite includes a superset of the VSPackages in both other editions.