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  2. 11 video games for beginners to try - AOL

    www.aol.com/11-video-games-beginners-try...

    To help you find the best video games for beginners, we rounded up a handful of Select staff favorites across genres and types — some are mobile games you can play on your phone, while others ...

  3. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]

  4. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    Fitness game, exergame, and gamercise (portmanteaus of "exercise" and "game") [1] [2] [3] are terms used for video games that are also a form of exercise. [4] Fitness games rely on technology that tracks body movement or reaction.

  5. Halcyon Days (book) - Wikipedia

    en.wikipedia.org/wiki/Halcyon_Days_(book)

    Halcyon Days: Interviews with Classic Computer and Video Game Programmers is a digital book edited by James Hague and published in 1997. [1] [2] The book was originally formatted using HTML and sold via mail-order, shipped on a floppy disk by Dadgum Games for USD $20. [3] In 2002, Halcyon Days was made freely available on the web.

  6. Exercise in the morning, read a book and try this stretch ...

    www.aol.com/lifestyle/exercise-morning-read-book...

    According to a new study from the University of South Australia, reading a book — as well as taking part in other mentally stimulating activities like crafting, playing an instrument or talking ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.