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GLFW is a small C library that allows the creation and management of windows with OpenGL contexts, making it also possible to use multiple monitors and video modes.
Plan 9's Fossil file system is also log-structured and supports snapshots. NILFS is a log-structured file system implementation for Linux by NTT/Verio which supports snapshots. LinLogFS (formerly dtfs) and LFS are log-structured file system implementations for Linux. The latter was part of Google Summer of Code 2005. Both projects have been ...
Common Log File System (CLFS) is a general-purpose logging subsystem that is accessible to both kernel-mode as well as user-mode applications for building high-performance transaction logs. It was introduced with Windows Server 2003 R2 and included in later Windows operating systems.
Alternatively, the messages may be written to a dedicated logging system or to a log management software, where it is stored in a database or on a different computer system. Specifically, a transaction log is a log of the communications between a system and the users of that system, [2] or a data collection method that automatically captures ...
A log-structured filesystem is a file system in which data and metadata are written sequentially to a circular buffer, called a log.The design was first proposed in 1988 by John K. Ousterhout and Fred Douglis and first implemented in 1992 by Ousterhout and Mendel Rosenblum for the Unix-like Sprite distributed operating system.
The term login comes from the verb (to) log in and by analogy with the verb to clock in. Computer systems keep a log of users' access to the system. The term "log" comes from the chip log which was historically used to record distance traveled at sea and was recorded in a ship's log or logbook.
The Log-Structured File System (or LFS) is an implementation of a log-structured file system (a concept originally proposed and implemented by John Ousterhout), originally developed for BSD. It was removed from FreeBSD and OpenBSD ; the NetBSD implementation was nonfunctional until work leading up to the 4.0 release made it viable again as a ...
The GL 2.1 object model was built upon the state-based design of OpenGL. That is, to modify an object or to use it, one needs to bind the object to the state system, then make modifications to the state or perform function calls that use the bound object. Because of OpenGL's use of a state system, objects must be mutable.