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Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
Wireless devices, BPL, and modems may produce a higher line rate or gross bit rate, due to error-correcting codes and other physical layer overhead. It is extremely common for throughput to be far less than half of theoretical maximum, though the more recent technologies (notably BPL) employ preemptive spectrum analysis to avoid this and so ...
Video game live streaming has increased the popularity of many free-to-play games like Fortnite, Call of Duty: Warzone, and Valorant. Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live ...
DASH is an adaptive bitrate streaming technology where a multimedia file is partitioned into one or more segments and delivered to a client using HTTP. [15] A media presentation description (MPD) describes segment information (timing, URL, media characteristics like video resolution and bit rates), and can be organized in different ways such as SegmentList, SegmentTemplate, SegmentBase and ...
For real-time streaming multimedia, the encoding bit rate is the goodput that is required to avoid playback interruption. The term average bitrate is used in case of variable bitrate multimedia source coding schemes. In this context, the peak bit rate is the maximum number of bits required for any short-term block of compressed data. [17]
Hulu, an online streaming service for TV/movies, launches for public access in the United States. [33] 2009 January Products Google discontinues the ability to upload videos to Google Video. [34] 2009 November Technology Apple first introduces HLS (HTTP Live Streaming), an HTTP-based adaptive bitrate streaming communications protocol. [35] 2010 ...
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...