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In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
An Array is a JavaScript object prototyped from the Array constructor specifically designed to store data values indexed by integer keys. Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join, slice, and push).
In object-oriented languages, an iterator, even if implicit, is often used as the means of traversal. The foreach statement in some languages has some defined order, processing each item in the collection from the first to the last. The foreach statement in many other languages, especially array programming languages, does not have any ...
In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj["x"] = 10). A property may be added, rebound, or deleted at run-time.
An array data structure can be mathematically modeled as an abstract data structure (an abstract array) with two operations get(A, I): the data stored in the element of the array A whose indices are the integer tuple I. set(A, I, V): the array that results by setting the value of that element to V. These operations are required to satisfy the ...
Array access analysis aims to obtain the knowledge of which portions or even which elements of the array are accessed by a given code segment (basic block, loop, or even at the procedure level). Array-access analysis can be largely categorized into exact (or reference-list-based) and summary methods for different tradeoffs of accuracy and ...
The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance , a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class.
Because nodes are serially linked, accessing any node requires that the prior node be accessed beforehand (which introduces difficulties in pipelining). Faster access, such as random access, is not feasible. Arrays have better cache locality compared to linked lists. Linked lists are among the simplest and most common data structures.