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  2. Arcade1Up - Wikipedia

    en.wikipedia.org/wiki/Arcade1Up

    The topic of retro arcade gaming had come up, and while the members had identified efforts to recreate arcade cabinets, these typically cost thousands of U.S. dollars and were heavy, a form that would not be suitable for smaller consumers at home or offices, or use in locations like arcade bars.

  3. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. [ 1 ]

  4. Tapper (video game) - Wikipedia

    en.wikipedia.org/wiki/Tapper_(video_game)

    Tapper, also known as Root Beer Tapper, is an arcade video game developed by Marvin Glass and Associates and released in 1984 by Bally Midway. [3] [5] [6] Tapper puts the player in the shoes of a bartender who must serve eager, thirsty patrons (before their patience expires [7]) while collecting empty mugs and tips.

  5. Namco System 22 - Wikipedia

    en.wikipedia.org/wiki/Namco_System_22

    The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan, [1] followed by a worldwide debut in 1993 with Ridge Racer. The System 22 was designed by Namco. The main CPU provides a scene description to the TR3 graphics processing unit and a bank of DSP chips which perform 3D ...

  6. Plans to partially demolish arcade and build flats

    www.aol.com/plans-partially-demolish-arcade...

    Plans to partially demolish a Leicester shopping arcade and develop flats and shops have been submitted. A separate scheme to bulldoze the Odeon Arcade, which links Market Place and Cank Street ...

  7. History of arcade video games - Wikipedia

    en.wikipedia.org/wiki/History_of_arcade_video_games

    The US arcade video game market was sluggish in 1984, but Sega president Hayao Nakayama was confident that good games "can surely be sold in the U.S. market, if done adequately." Sega announced plans to open a new US subsidiary for early 1985, which Game Machine magazine predicted would "most probably enliven" the American video game business. [29]