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  2. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    The drawback of this method is that it requires random access in the set. The selection-rejection algorithm developed by Fan et al. in 1962 [9] requires a single pass over data; however, it is a sequential algorithm and requires knowledge of total count of items , which is not available in streaming scenarios.

  3. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    This gives "2343" as the "random" number. Repeating this procedure gives "4896" as the next result, and so on. Von Neumann used 10 digit numbers, but the process was the same. A problem with the "middle square" method is that all sequences eventually repeat themselves, some very quickly, such as "0000".

  4. Random number table - Wikipedia

    en.wikipedia.org/wiki/Random_number_table

    Nowadays, tables of random numbers have been replaced by computational random number generators. If carefully prepared, the filtering and testing processes remove any noticeable bias or asymmetry from the hardware-generated original numbers so that such tables provide the most "reliable" random numbers available to the casual user.

  5. Randomness test - Wikipedia

    en.wikipedia.org/wiki/Randomness_test

    A randomness test (or test for randomness), in data evaluation, is a test used to analyze the distribution of a set of data to see whether it can be described as random (patternless). In stochastic modeling , as in some computer simulations , the hoped-for randomness of potential input data can be verified, by a formal test for randomness, to ...

  6. Reservoir sampling - Wikipedia

    en.wikipedia.org/wiki/Reservoir_sampling

    Weight) // random() produces a uniformly random number in (0,1) H. Insert (r, S. Current) S. Next end X:= log (random ()) / log (H. Minimum) // this is the amount of weight that needs to be jumped over while S has data X:= X-S. Weight if X <= 0 t:= H. Minimum ^ S. Weight r:= random (t, 1) ^ (1 / S. Weight) // random(x, y) produces a uniformly ...

  7. Randomness - Wikipedia

    en.wikipedia.org/wiki/Randomness

    Random selection, when narrowly associated with a simple random sample, is a method of selecting items (often called units) from a population where the probability of choosing a specific item is the proportion of those items in the population. For example, with a bowl containing just 10 red marbles and 90 blue marbles, a random selection ...

  8. Bogosort - Wikipedia

    en.wikipedia.org/wiki/Bogosort

    The algorithm generates a random permutation of its input using a quantum source of entropy, checks if the list is sorted, and, if it is not, destroys the universe. Assuming that the many-worlds interpretation holds, the use of this algorithm will result in at least one surviving universe where the input was successfully sorted in O(n) time. [9]

  9. Selection algorithm - Wikipedia

    en.wikipedia.org/wiki/Selection_algorithm

    Nevertheless, the simplicity of this approach makes it attractive, especially when a highly-optimized sorting routine is provided as part of a runtime library, but a selection algorithm is not. For inputs of moderate size, sorting can be faster than non-random selection algorithms, because of the smaller constant factors in its running time. [4]