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The N-Gage is a PDA-like device that combined features of a cell phone and a handheld game console developed and designed by Nokia, released on October 7, 2003. [1] The following lists contains all of the known games released for the N-Gage, as well as unreleased games.
Pages in category "Java platform games" The following 127 pages are in this category, out of 127 total. This list may not reflect recent changes. A.
The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see the comparison of Free and open-source software and the ...
MicroEmulator (also MicroEMU) — is a free and open-source platform independent J2ME emulator allowing to run MIDlets (applications and games) on any device with compatible JVM. It is written in pure Java as an implementation of J2ME in J2SE. [4] [5] [6]
A zip file was found within the retail games dummy data, which included the full PlayStation source code to the game. [93] Beatmania 5th Mix: 1999 2000 PlayStation Music video game: Konami: With the 2000 Japanese PSX game Beatmania Best Hits there was mistakenly included the source code for the 1999 game Beatmania 5th Mix. [94] The Bilestoad ...
In early 2009 Javaground launched a new mobile game marketplace called Xpressed.com. When launched, the site already featured well over 300 unique titles from over 20 publishers. Some of the more notable features of the service are: The availability of downloadable demos for all games; Web based demos for all games which can be embedded in ...
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
The Java 4K Game Programming Contest came into being on August 28, 2002, when a user by the handle of codymanix posted the suggestion to the Sun Microsystems Java forums. After a bit of argument over how feasible a game would be in 4K, a user by the handle of mlk officially organized the contest on August 29, 2002.
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