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Action Replay Ultimate Codes for use with Pokemon (2006) Nintendo DS, Nintendo DS Lite. Action Replay MAX DUO (March 2005) Action Replay DS (July 2006) [last firmware v1.71, games released later are not compatible] NDS Trainer Toolkit (February 2007) [available only online] [2] Action Replay DS Media Edition (September 2008) [available only online]
The codes were printed on sticky labels to put on the back of the Game Gear cartridge. When entering codes, the player could easily see what to type in rather than looking through the book. In the code input menu for the Game Gear Game Genie, a player typing the word "DEAD" will cause the screen to move up and down, possibly as an Easter egg.
Code Breaker was a cheat device developed by Pelican Accessories, which were available for PlayStation, PlayStation 2, Dreamcast, Game Boy Color, Game Boy Advance, and Nintendo DS. Along with competing product Action Replay , it is one of the few currently supported video game cheat devices.
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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
A demonstration of a video game replay in the game Ultimate Stunts. A game replay, also known as a demo, is a form of user-generated content.In most instances, a game replay is a recording of a battle or race between opponents in a video game which can then be viewed by other players.
ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice.. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legal
In 2014, the NBA consolidated its replay work in a remote instant replay center to support officials in multiple games. [14] In college basketball, the same procedure may also be used to determine if a shot was released before time expired in either half or an overtime period.