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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Groups of students undertaking project-based learning. Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1]
Playworks is an Oakland-based national nonprofit that supports learning and physical health by providing safe and inclusive play to low-income students in urban schools. [1] Playworks works with schools to design curriculum and activities that offer play opportunities during recess, lunch and after school programs. [2]
An extracurricular activity (ECA) or extra academic activity (EAA) or cultural activities is an activity, performed by students, that falls outside the realm of the normal curriculum of school, college or university education. Such activities are generally voluntary (as opposed to mandatory), social, philanthropic, and often involve others of ...
Highlights previously focused on developing the reading and thinking skills of 3- to 12-year-olds. [2] However, with the release of subsequent magazines, it is geared mainly to elementary school students; it contains stories and puzzles for children ages six to twelve years old.
Math Blaster was designed to aid students to master first-to-sixth-grade mathematics in an exciting and interesting manner. The learning activities were advertised as graphically appealing and promised to motivate and challenge students.