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Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.
The shift to online instruction as a result of the COVID-19 pandemic had some pros and cons for college students. But most said they were more distracted.
The education system has adopted technology as a way to educate students in school and outside of school settings, where students have shown to work well in the VLE. [34] Social learning tools including Moodle , Khan Academy , TED-Ed and TeacherTube can all be used both in school and at home through the use of the Internet .
A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.
An online learning community is a public or private destination on the Internet that addresses its members' learning needs by facilitating peer-to-peer learning. Through social networking and computer-mediated communication , or the use of datagogies while people work as a community to achieve a shared learning objective.
The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...
Virtual Communities of Practice may be especially effective for increasing teacher efficacy and reducing professional isolation in computer science education. [ 18 ] [ 19 ] Some questions remain as to what level of participation in an online community constitutes legitimate membership of an OCoP.
In general, virtual community participation is influenced by how participants view themselves in society as well as by norms, both of society and of the online community. [33] Participants also join online communities for friendship and support. In a sense, virtual communities may fill social voids in participants' offline lives. [34]