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A man-to-man wargame [1] [2] [3] (also known as a skirmish wargame [4]) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc.
The game is played on 2' x 2' 3D battlefield subdivided into 3" by 3" "cubes". Unlike most other table top skirmish games, Deadzone foregoes tape measures and uses the cubes to measure movement both on the vertical and horizontal axes. The game uses a combination of eight sided dice for combat, and six sided dice for special command orders ...
Tactical Commander; Rules for World War II Skirmish Wargames (Andrew Rathmell, Tabletop Games, 1982) The Wargame Battletracker (Hobby Pursuit LLC, 2009) Tide of Iron (Fantasy Flight Games, 2007; Re-print 1A Games, [17] 2014) Tigers and Stalins—Micro Armor Tank Rules (Mind Games, unknown) Tractics (Guidon Games, 1971)
This is a list of board wargames by historical genre (and some subgenres) showing their publication history. All games can be presumed to have been published in English unless another language is noted.
Greg Novak (September 4, 1950 – March 7, 2012) [1] was a wargame designer, author of dozens of games, rules supplements and scenario books, his most notable contributions including the Volley & Bayonet series and several works about the American War of Independence.
Skirmisher Publishing LLC was incorporated in early 2005, but before then had simply been "doing business as" Skirmisher Publishing since mid-2001.According to information posted on the company website, [1] however, its origins are much older, and date immediately to a miniature wargaming development group founded by Varhola and Weber in the mid-1990s and ultimately to the gaming circle based ...
Warzone is a tabletop miniature wargame based on the Mutant Chronicles universe and role-playing game. It features squad-based combat at a skirmish level, although vehicles and large models were introduced in later supplements to the main rule book. Designed by Bill King, the game was initially produced by Epic Games, a subsidiary of Target Games.
Patrol is a two-player game that aims to simulate small-scale non-urban combat at the individual soldier level, set in various time periods from World War I to 1970. The players each control 5–15 soldiers in scenarios representing real-time combat encounters of 1–5 minutes, with each game turn representing between 5 seconds and 5 minutes.