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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.

  3. Framing error - Wikipedia

    en.wikipedia.org/wiki/Framing_error

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The TV is natively only capable of displaying 120 frames per second, and basic motion interpolation which inserts between 1 and 4 new frames between existing ones. Typically the only difference from a "120 Hz" TV in this case is the addition of a strobing backlight , which flickers on and off at 240 Hz, once after every 120 Hz frame.

  6. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Game takes almost a minute to load from the Xbox splash screen. There are graphical issues when moving between screens. [5] [15] Taz: Wanted: Infogrames: During World 3, Stage 2: Haunted there is a partially mis-textured graphic. The reconnect controller screen is not displayed. [5] [15] Teenage Mutant Ninja Turtles: Konami [5]

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  8. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    Note that 3 shows a swap chain with three buffers; the original definition of triple buffering would throw away frame C as soon as frame D finished, and start drawing frame E into buffer 1 with no delay. Set 4 shows what happens when a frame (B, in this case) takes longer than normal to draw. In this case, a frame update is missed.

  9. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    Listed and considered as two separate games in Microsoft Store: "Dead or Alive 1 Ultimate" and "Dead or Alive 2 Ultimate" and will appear as separate in player's library. Searching "Dead or Alive Ultimate" will return no results in store. Owning a copy of Dead or Alive 3 makes the character, Hitomi, playable in Dead or Alive 2 Ultimate. Dead to ...