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A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.
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Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.
The TV is natively only capable of displaying 120 frames per second, and basic motion interpolation which inserts between 1 and 4 new frames between existing ones. Typically the only difference from a "120 Hz" TV in this case is the addition of a strobing backlight , which flickers on and off at 240 Hz, once after every 120 Hz frame.
Game takes almost a minute to load from the Xbox splash screen. There are graphical issues when moving between screens. [5] [15] Taz: Wanted: Infogrames: During World 3, Stage 2: Haunted there is a partially mis-textured graphic. The reconnect controller screen is not displayed. [5] [15] Teenage Mutant Ninja Turtles: Konami [5]
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Note that 3 shows a swap chain with three buffers; the original definition of triple buffering would throw away frame C as soon as frame D finished, and start drawing frame E into buffer 1 with no delay. Set 4 shows what happens when a frame (B, in this case) takes longer than normal to draw. In this case, a frame update is missed.
Listed and considered as two separate games in Microsoft Store: "Dead or Alive 1 Ultimate" and "Dead or Alive 2 Ultimate" and will appear as separate in player's library. Searching "Dead or Alive Ultimate" will return no results in store. Owning a copy of Dead or Alive 3 makes the character, Hitomi, playable in Dead or Alive 2 Ultimate. Dead to ...