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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.

  3. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Game takes almost a minute to load from the Xbox splash screen. There are graphical issues when moving between screens. [5] [15] Taz: Wanted: Infogrames: During World 3, Stage 2: Haunted there is a partially mis-textured graphic. The reconnect controller screen is not displayed. [5] [15] Teenage Mutant Ninja Turtles: Konami [5]

  4. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer". It is very commonly used for computer display images.

  5. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    [24] [25] In June 2015, Valve announced that Dota 2, originally made in the Source engine, would be ported over to Source 2 in an update called Dota 2 Reborn. [ 26 ] [ 27 ] Reborn was first released to the public as an opt-in beta update that same month before officially replacing the original client in September 2015, making it the first game ...

  7. Shutter lag - Wikipedia

    en.wikipedia.org/wiki/Shutter_lag

    This is a common problem in the photography of fast-moving objects or animals and people in motion. The term narrowly refers only to shutter effects, but more broadly refers to all lag between when the shutter button is pressed and when the photo is taken, including metering and focus lag.

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  9. Batman: Arkham Knight - Wikipedia

    en.wikipedia.org/wiki/Batman:_Arkham_Knight

    Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment.Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series.