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Pinball Number Count (or Pinball Countdown) is a collective title referring to 11 one-minute animated segments on the children's television series Sesame Street that teach children to count to 12 by following the journey of a pinball through a fanciful pinball machine.
The winning team played the show's centerpiece: a giant pinball machine measuring 20 feet high and 12 feet long. To start each bonus, a plunger was pulled to launch a giant pinball into the machine. The team member who launched the ball would also man a button on the right side of the machine while the other would do so on the left side.
John Richard Whiteley (28 December 1943 – 26 June 2005) was an English presenter and journalist, best known for his twenty-three years as host of the game show Countdown. Countdown was the launch programme for Channel 4 at 4:45 pm on 2 November 1982, and Whiteley was the first person to be seen on the channel (not counting a programme montage ...
Jack-Bot (styled JACK•BOT) is a 1995 pinball game which was designed by Barry Oursler and Larry DeMar, and released by US-based electronic gaming company Williams.It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).
Brian R. Eddy is an American game designer and programmer, best known for designing Attack From Mars pinball for Midway and programming FunHouse and, with Larry DeMar, The Machine: Bride of Pin*Bot. While at Williams Electronics / Midway Games , he also designed Medieval Madness , [ 1 ] and programmed Indiana Jones: The Pinball Adventure . [ 2 ]
Creature Feature: Shoot the Creature's lagoon four times to start a hurry-up, then hit any lit shot (left/right ramps, left/right orbits, center lane) to collect it and start a 20-second timer. The remaining four shots each award increasing multiples of the hurry-up score and reset the timer, and all of them must be made to earn the Creature's ...
Williams Electronics pioneered this feature on the Black Knight game. match. The chance to win a free game after the last ball has drained. On most machines the free game is received when the last two digits of the score match a pseudo randomly picked two digit number. The winning chance can be altered by the operator.
Safe Cracker differs from a standard pinball game in that the player is playing against the clock, as opposed to having a certain number of balls available. If the player loses a ball, as long as there is time left on the clock they can continue playing. The machine is smaller in size than a standard pinball machine.