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  2. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  4. Rubidium standard - Wikipedia

    en.wikipedia.org/wiki/Rubidium_standard

    Commercial rubidium clocks are less accurate than caesium atomic clocks, which serve as primary frequency standards, so a rubidium clock is usually used as a secondary frequency standard. Commercial rubidium frequency standards operate by disciplining a crystal oscillator to the rubidium hyperfine transition of 6.8 GHz (6 834 682 610.904 Hz).

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    However, pixel shaders do have knowledge of the screen coordinate being drawn, and can sample the screen and nearby pixels if the contents of the entire screen are passed as a texture to the shader. This technique can enable a wide variety of two-dimensional postprocessing effects such as blur, or edge detection/enhancement for cartoon/cel shaders.

  6. Rubidium - Wikipedia

    en.wikipedia.org/wiki/Rubidium

    Rubidium is a chemical element; it has symbol Rb and atomic number 37. It is a very soft, whitish-grey solid in the alkali metal group, similar to potassium and ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  8. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.

  9. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance at the same time decrease work on maintaining GPU family specific functions. [9] It provides functions including: Image filtering algorithms; Neural network processing; Advanced math operations; Ray tracing