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Video games marketed by the Oculus VR company are designed for the Oculus Rift and other Oculus virtual reality headsets. Oculus games are platform locked, and unlike other competing platforms Oculus does not provide software serials. [1] [2]
Pages in category "Oculus Rift games" The following 113 pages are in this category, out of 113 total. This list may not reflect recent changes. ...
The Oculus Rift offered an immersive gaming experience that was unprecedented at the time, heralding a new era for video games. The Oculus Rift's inclusions of high-resolution display and precise head tracking collectively contribute to a deeply immersive environment and richer experience that can accept the hardware requirements of gaming. [15]
The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public. Two of these, the DK1 in early-2013 and DK2 in mid-2014, were intended to provide content developers with a development kit platform to create content for the Rift's eventual consumer ...
Stormland is a 2019 action-adventure game developed by Insomniac Games and published by Oculus Studios for the Oculus Rift virtual reality (VR) headset. The game put emphasis on both exploration and combat as the player character, an android gardener named Vesper, traverses an alien planet from a first-person perspective. The game received ...
The game was announced by 4A Games in October 2016. Jon Bloch, executive producer of the game, described Arktika.1 as a "significant sized game" and a AAA production. [6] Since the team was not experienced in making virtual reality games, the studio decided to set it in post-apocalyptic Russia, a setting that the team was very familiar with after working on two Metro games.
Still, addictive rhythm games such as Beat Saber and Pistol Whip—alongside truly innovative experiences like Superhot VR—make the Meta Quest 3 an exciting prospect for the video-game world.
Schell Games then formed a team to work on the game, led by Mike Traficante, former director of Enemy Mind. Sound Design by Audio Lead Bonnie Bogovich, with additional audio by Tim Rosko and Brandon Guillot. The game launched for Oculus Rift and PlayStation VR on 6 and 13 December 2016, respectively. [10]