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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]
A number of devices have been released which use popular flash memory cards such as SD and CF for storage. These have proven popular since the development of techniques to run Nintendo DS software from a GBA cartridge, due to the smaller size of DS games and the low price of these cards compared to conventional GBA flash cartridges.
Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work. [41] On 12 April 2010 Dolphin 2.0 was ...
Intelligent Systems ROM burner for the Nintendo DS. A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
They were expensive and the custom hardware meant expandability was not as easy as with DOS/V (IBM PC clones with Japanese DOS or Microsoft Windows) systems. NEC 's PC98 series computers were also dominant in Japan when the FM Towns Marty was released, making it difficult to break out before the DOS/V invasion took control of the market.
A HuCard. The HuCard (Japanese: ヒューカード, Hepburn: HyūKādo) (Known as the TurboChip in regions where the PC Engine was marketed as the TurboGrafx-16) is a ROM cartridge in the form of a card, designed by Hudson Soft for NEC's PC Engine and PC Engine SuperGrafx video game consoles, which were originally released in 1987 and 1989, respectively.