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Power Punch II is a boxing video game developed by Beam Software for the Nintendo Entertainment System (NES) and originally released in North America in June 1992. The game puts the player in the role of Mark Tyler, an undefeated heavyweight champion on Earth who is invited by an outerspace boxing federation to fight the toughest challengers in the universe.
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The FME-7 is a memory mapping circuit developed by Sunsoft for use in NES and Famicom cartridges. It switches program ROM in 8KB banks and switches the character ROM 1KB banks. It also contains hardware to generate IRQ signals after a specified number of CPU clock cycles, thus achieving split-screen effects with minimal use of processing power.
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Gameplay is almost identical to Beam's previous boxing game, Power Punch II: players are given the option to block the opponent's attempted punches, evade in two different directions, and throwing a wide variety of punches. [6] Victory in a match can be won by knockout, technical knockout or by decision.
An NES cartridge (top) is taller than a typical Famicom cartridge. The Nintendo Entertainment System has a library of 1376 [ a ] officially licensed games released for the Japanese version, the Family Computer (Famicom), and its international counterpart, the NES, during their lifespans, plus 7 official multicarts and 2 championship cartridges.
Boxer's Road 2: The Real; Boxing (1980 video game) Boxing (1981 video game) ... Power Punch II; Prize Fighter (video game) Punch Club; Punch King; Punch-Out!! (1987 ...
Contra (Arcade, NES, MSX2, DOS, C64, CPC, ZX) (1987) Contra is the first game in the series. [2]: 4 Many of the series' conventions such as power-ups, two-player cooperative gameplay and the character's light mobility (including somersaults) were already present in this game. The game is composed of traditional side-view stages that scroll ...