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  2. Microsoft Flight Simulator (2020 video game) - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator...

    On July 13, 2020, Microsoft began accepting preorders, and on August 18, 2020, Flight Simulator became available for the PC. [88] The company said the game was the largest release in its history, [ 89 ] and announced three versions of the title—Standard, Deluxe, and Premium Deluxe—each providing an incremental set of airplanes to fly and ...

  3. Microsoft Flight Simulator - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator

    On July 12, 2020, Microsoft opened up preorders and announced that Microsoft Flight Simulator for PC will be available on August 18, 2020. [5] The company announced three different versions of the title – standard, deluxe, and premium deluxe, each providing an incremental set of gameplay features, including airports, and airplanes to choose ...

  4. Microsoft Flight Simulator 2024 - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator...

    A successor to Microsoft Flight Simulator (2020), the game was released on November 19, 2024, for Windows and the Xbox Series X/S. It was announced at the 2023 Xbox Games Showcase on June 11, 2023. It includes a career mode with missions such as agricultural flight and firefighting. It uses Asobo's in-house engine.

  5. PCI configuration space - Wikipedia

    en.wikipedia.org/wiki/PCI_configuration_space

    One of the major improvements the PCI Local Bus had over other I/O architectures was its configuration mechanism. In addition to the normal memory-mapped and I/O port spaces, each device function on the bus has a configuration space, which is 256 bytes long, addressable by knowing the eight-bit PCI bus, five-bit device, and three-bit function numbers for the device (commonly referred to as the ...

  6. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]