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Determined game (or Strictly determined game) In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. [2] [3] Dictator A player is a strong dictator if he can guarantee any outcome regardless of the other players.
This following list features abbreviated names of mathematical functions, function-like operators and other mathematical terminology. This list is limited to abbreviations of two or more letters (excluding number sets). The capitalization of some of these abbreviations is not standardized – different authors might use different capitalizations.
Nintendo's Game Boy is the most-recognizable example. hate A mechanism by which non-player characters prioritize which player(s) to attack. [12] See aggro. head bob In first-person view games, the up-and-down (and sometimes left-and-right) motion of the player's camera to simulate the bobbing of the player-character's head when walking or running.
Next to this name, a character can have one or more formal (normative) alias names. Such an alias name also follows the rules of a name: characters used (A-Z, -, 0-9, <space>) and not used (a-z, %, $, etc.). Alias names are also unique in the full name set (that is, all names and alias names are all unique in their combined set).
A physical item included in the game. E.g. the box itself, the board, the cards, the tokens, zipper-lock bags, inserts, rule books, etc. See also equipment. counter See piece. currency A scoring mechanic used by some games to determine the winner, e.g. money or counters . custodian capture
Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink.The precise definition of twinking varies depending on the variety of role-playing game:
The term has been represented online by the ðŸ…¿ï¸ emoji and is understood to mean “keeping it real” or, according to Mr Kitchens on The Breakfast Club, it “could” mean keeping it ...
[3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54 Area of Effect (or AoE): An effect that affects a zone, [5] measured by a template, distance in hexagon or ordinary metrics.