When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Sample-rate conversion - Wikipedia

    en.wikipedia.org/wiki/Sample-rate_conversion

    Linear interpolation is equivalent to a triangular impulse response; windowed sinc approximates a brick-wall filter (it approaches the desirable brick-wall filter as the number of points increases). The length of the impulse response of the filter in method 1 corresponds to the number of points used in interpolation in method 2.

  3. Radial basis function interpolation - Wikipedia

    en.wikipedia.org/wiki/Radial_basis_function...

    A plot of the condition number by the shape parameter for a 15x15 radial basis function interpolation matrix using the Gaussian On the opposite side of the spectrum, the condition number of the interpolation matrix will diverge to infinity as ε → 0 {\displaystyle \varepsilon \to 0} leading to ill-conditioning of the system.

  4. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.

  5. Thin plate spline - Wikipedia

    en.wikipedia.org/wiki/Thin_plate_spline

    Thin plate splines (TPS) are a spline-based technique for data interpolation and smoothing. "A spline is a function defined by polynomials in a piecewise manner." [1] [2] They were introduced to geometric design by Duchon. [3]

  6. Polyharmonic spline - Wikipedia

    en.wikipedia.org/wiki/Polyharmonic_spline

    The same interpolation as in the first figure, but the points to be interpolated are scaled by 100. The next figure shows the same interpolation as in the first figure, with the only exception that the polynomial term of the function is not taken into account (and the case phi = r 2 is no longer included).

  7. ITP method - Wikipedia

    en.wikipedia.org/wiki/ITP_Method

    In numerical analysis, the ITP method (Interpolate Truncate and Project method) is the first root-finding algorithm that achieves the superlinear convergence of the secant method [1] while retaining the optimal [2] worst-case performance of the bisection method. [3]

  8. Neville's algorithm - Wikipedia

    en.wikipedia.org/wiki/Neville's_algorithm

    This process yields p 0,4 (x), the value of the polynomial going through the n + 1 data points (x i, y i) at the point x. This algorithm needs O(n 2) floating point operations to interpolate a single point, and O(n 3) floating point operations to interpolate a polynomial of degree n.

  9. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.