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  2. Wikipedia:AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:AutoHotkey

    It has to be applied character by character (omitting characters with descenders), so sending it via AutoHotkey, e.g. with SendInput {U+0332} followed by SendInput {left}, makes inserting it much more practical (as well as more readable in the relevant text-entry box) than inserting ̲ (or ̲) throughout the relevant text. One starts ...

  3. AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/AutoHotkey

    AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. AutoIt - Wikipedia

    en.wikipedia.org/wiki/AutoIt

    AutoIt / ɔː t oʊ ɪ t / [3] is a freeware programming language for Microsoft Windows.In its earliest release, it was primarily intended to create automation scripts (sometimes called macros) for Microsoft Windows programs [4] but has since grown to include enhancements in both programming language design and overall functionality.

  6. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    FUSION Pro 3 Wired Controller. With a similar look to a standard Xbox controller, the FUSION Pro 3 features rubberized grips and a removable set of four programmable paddles on the rear.

  7. Delay-locked loop - Wikipedia

    en.wikipedia.org/wiki/Delay-locked_loop

    The input of the chain (and thus of the DLL) is connected to the clock that is to be negatively delayed. A multiplexer is connected to each stage of the delay chain; a control circuit automatically updates the selector of this multiplexer to produce the negative delay effect. The output of the DLL is the resulting, negatively delayed clock signal.

  8. Delay slot - Wikipedia

    en.wikipedia.org/wiki/Delay_slot

    In computer architecture, a delay slot is an instruction slot being executed without the effects of a preceding instruction. [1] The most common form is a single arbitrary instruction located immediately after a branch instruction on a RISC or DSP architecture; this instruction will execute even if the preceding branch is taken.

  9. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...