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  2. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    Educators found they needed new skills as new technologies entered the field. Consequently, technology knowledge became an essential feature of teacher knowledge. Scholars proposed different frames about TPACK to promote a particular view, including ways and diverse perspectives on understanding and working with technology in the classroom.

  3. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Proponents of project-based learning cite numerous benefits to the implementation of its strategies in the classroom – including a greater depth of understanding of concepts, a broader knowledge base, improved communication, and interpersonal/social skills, enhanced leadership skills, increased creativity, and improved writing skills.

  5. International Society for Technology in Education - Wikipedia

    en.wikipedia.org/wiki/International_Society_for...

    The ISTE Standards (formerly "National Educational Technology Standards", NETS) are a framework for implementing digital strategies in education to positively impact learning, teaching and leading. Along with the standards themselves, ISTE offers information and resources to support understanding and implementation of the standards at a variety ...

  6. CDIO Initiative - Wikipedia

    en.wikipedia.org/wiki/CDIO_Initiative

    CDIO are trademarked initials for Conceive Design Implement Operate. The CDIO Initiative is an educational framework that stresses engineering fundamentals set in the context of conceiving, designing, implementing and operating real-world systems and products.

  7. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields. As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms.

  8. Globaloria - Wikipedia

    en.wikipedia.org/wiki/Globaloria

    Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...

  9. Project Lead the Way - Wikipedia

    en.wikipedia.org/wiki/Project_Lead_the_Way

    PLTW provides curriculum and training to teachers and administrators to implement the curriculum. The curriculum is project-based. Three levels of curriculum are used for elementary, middle, and high-school levels. PLTW Launch is the elementary school level, designed for preschool through fifth grade. The curriculum consists of 28 modules (four ...