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  2. Hard Drivin' - Wikipedia

    en.wikipedia.org/wiki/Hard_Drivin'

    Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

  3. Pallesthesia - Wikipedia

    en.wikipedia.org/wiki/Pallesthesia

    Pallesthesia (\ˌpal-es-ˈthē-zh(ē-)ə\), or vibratory sensation, is the ability to perceive vibration. [1] [2] This sensation, often conducted through skin and bone, is usually generated by mechanoreceptors such as Pacinian corpuscles, Merkel disk receptors, and tactile corpuscles. [1]

  4. Electric Football - Wikipedia

    en.wikipedia.org/wiki/Electric_Football

    Norman Sas based the game on a vibrating car race game made by Tudor. The early #500 Electric Football models were the first tabletop football game which featured actual moving players as they reacted to the vibrations created by the electromagnet motor under the metal field. Passing and kicking was another unique feature of its design.

  5. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  6. Football Frenzy - Wikipedia

    en.wikipedia.org/wiki/Football_Frenzy

    Football Frenzy [a] is an American football arcade video game developed and originally published by SNK on January 31, 1992. [1] [2] [3] It was the second football game created by SNK after 1987's Touch Down Fever, as well as the only football game released for the Neo Geo platform.

  7. MachineGames - Wikipedia

    en.wikipedia.org/wiki/MachineGames

    MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder. [2]

  8. Gyruss - Wikipedia

    en.wikipedia.org/wiki/Gyruss

    Gyruss (ジャイラス, Jairasu) is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. [4] Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for ...

  9. Vib-Ribbon - Wikipedia

    en.wikipedia.org/wiki/Vib-Ribbon

    Vib-Ribbon [b] (stylized vib-ribbon) is a 1999 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation.The game came out in Japan on December 9, 1999 and in Europe on September 1, 2000, but was never released for the PlayStation in North America; it was re-released on the PlayStation 3 via PlayStation Network in October 2014, which finally ...