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  2. Win probability - Wikipedia

    en.wikipedia.org/wiki/Win_Probability

    Win probability is a statistical tool which suggests a sports team's chances of winning at any given point in a game, based on the performance of historical teams in the same situation. [1] The art of estimating win probability involves choosing which pieces of context matter.

  3. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    If each team wins in proportion to its quality, A's probability of winning would be 1.25 / (1.25 + 0.8), which equals 50 2 / (50 2 + 40 2), the Pythagorean formula. The same relationship is true for any number of runs scored and allowed, as can be seen by writing the "quality" probability as [50/40] / [ 50/40 + 40/50], and clearing fractions.

  4. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    As a discrete probability space, the probability of any particular lottery outcome is atomic, meaning it is greater than zero. Therefore, the probability of any event is the sum of probabilities of the outcomes of the event. This makes it easy to calculate quantities of interest from information theory.

  5. Win probability added - Wikipedia

    en.wikipedia.org/wiki/Win_probability_added

    Win probability added (WPA) is a sport statistic which attempts to measure a player's contribution to a win by figuring the factor by which each specific play made by that player has altered the outcome of a game. [1]

  6. Log5 - Wikipedia

    en.wikipedia.org/wiki/Log5

    Log5 is a method of estimating the probability that team A will win a game against team B, based on the odds ratio between the estimated winning probability of Team A and Team B against a larger set of teams.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The simple solutions show in various ways that a contestant who is determined to switch will win the car with probability ⁠ 2 / 3 ⁠, and hence that switching is the winning strategy, if the player has to choose in advance between "always switching", and "always staying".

  8. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  9. Glossary of probability and statistics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_probability...

    Also confidence coefficient. A number indicating the probability that the confidence interval (range) captures the true population mean. For example, a confidence interval with a 95% confidence level has a 95% chance of capturing the population mean. Technically, this means that, if the experiment were repeated many times, 95% of the CIs computed at this level would contain the true population ...