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  2. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Design standards for high-speed rail vary from 0.2 m/s 3 to 0.6 m/s 3. [4] Track transition curves limit the jerk when transitioning from a straight line to a curve, or vice versa. Recall that in constant-speed motion along an arc, acceleration is zero in the tangential direction and nonzero in the inward normal direction.

  3. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once. [10] The SI unit of acceleration is m ⋅ s − 2 {\displaystyle \mathrm {m\cdot s^{-2}} } or metre per second squared .

  4. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    Figure 1: Velocity v and acceleration a in uniform circular motion at angular rate ω; the speed is constant, but the velocity is always tangential to the orbit; the acceleration has constant magnitude, but always points toward the center of rotation.

  5. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Instantaneous velocity can be defined as the limit of the average velocity as the time interval shrinks to zero: = (+) (). Acceleration is to velocity as velocity is to position: it is the derivative of the velocity with respect to time.

  6. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  8. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    Since the net force on the object is zero, the object has zero acceleration. [1] [2] ... a speed of 50.0% of terminal speed is reached after only about 3 seconds ...

  9. Inertial frame of reference - Wikipedia

    en.wikipedia.org/wiki/Inertial_frame_of_reference

    In this case, the first car is stationary and the second car is approaching from behind at a speed of v 2 − v 1 = 8 m/s. To catch up to the first car, it will take a time of ⁠ d / v 2 − v 1 ⁠ = ⁠ 200 / 8 ⁠ s, that is, 25 seconds, as before. Note how much easier the problem becomes by choosing a suitable frame of reference.