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  2. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address. This is not accessible from the Java programming language and is usually ...

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    float: java.lang.Float: floating point number ±1.401298E−45 through ±3.402823E+38 32-bit (4-byte) 0.0f [4] double: java.lang.Double: floating point number ±4.94065645841246E−324 through ±1.79769313486232E+308 64-bit (8-byte) 0.0: boolean: java.lang.Boolean: Boolean true or false: 1-bit (1-bit) false: char: java.lang.Character: UTF-16 ...

  4. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    C and C++ perform such promotion for objects of Boolean, character, wide character, enumeration, and short integer types which are promoted to int, and for objects of type float, which are promoted to double. Unlike some other type conversions, promotions never lose precision or modify the value stored in the object. In Java:

  5. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  6. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  7. Data type - Wikipedia

    en.wikipedia.org/wiki/Data_type

    Many programming languages do not have an explicit Boolean type, instead using an integer type and interpreting (for instance) 0 as false and other values as true. Boolean data refers to the logical structure of how the language is interpreted to the machine language. In this case a Boolean 0 refers to the logic False.

  8. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    Boolean true Boolean false Integer Floating-point String Array Associative array/Object; Ion: null null.null null.bool null.int null.float null.decimal null.timestamp null.string null.symbol null.blob null.clob null.struct null.list null.sexp. true: false: 685230-685230 0xA74AE 0b111010010101110: 6.8523015e5 "A to Z" ''' A to Z '''

  9. Boolean data type - Wikipedia

    en.wikipedia.org/wiki/Boolean_data_type

    Lua has a Boolean data type, but non-Boolean values can also behave as Booleans. The non-value nil evaluates to false, whereas every other data type value evaluates to true. This includes the empty string "" and the number 0, which are very often considered false in other languages.