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  2. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  3. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  4. Comparison of raster graphics editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_raster...

    5.0.10 (64-bit only for Windows 11, Windows 10 (1809+), Windows Server 2019/2021) October 1, 2023: Freeware: Proprietary [25] [26] Paint Tool SAI* Simple and lightweight painting software Systemax Software February 25, 2008: 1.2.5 April 25, 2016 ~$50 (5500JPY) Proprietary: PC Paintbrush* Obsolete basic editor ZSoft Corporation: 1984: 5 ...

  5. Category:Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Category:Clipping...

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  6. G'MIC - Wikipedia

    en.wikipedia.org/wiki/G'MIC

    G'MIC (GREYC's Magic for Image Computing) is a free and open-source framework for image processing. It defines a script language that allows the creation of complex macros. Originally usable only through a command line interface, it is currently mostly popular as a GIMP plugin, [2] and is also included in Krita.

  7. KDE - Wikipedia

    en.wikipedia.org/wiki/KDE

    This allowed KDE software based on Qt 4 or newer versions to theoretically be distributed to Microsoft Windows and OS X. [10] The KDE Marketing Team announced a rebranding of the KDE project components on 24 November 2009. Motivated by the perceived shift in objectives, the rebranding focused on emphasizing both the community of software ...

  8. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    Hardware T&L had been used by arcade game system boards since 1993, [1] and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary ...

  9. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

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