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Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .
5.0.10 (64-bit only for Windows 11, Windows 10 (1809+), Windows Server 2019/2021) October 1, 2023: Freeware: Proprietary [25] [26] Paint Tool SAI* Simple and lightweight painting software Systemax Software February 25, 2008: 1.2.5 April 25, 2016 ~$50 (5500JPY) Proprietary: PC Paintbrush* Obsolete basic editor ZSoft Corporation: 1984: 5 ...
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G'MIC (GREYC's Magic for Image Computing) is a free and open-source framework for image processing. It defines a script language that allows the creation of complex macros. Originally usable only through a command line interface, it is currently mostly popular as a GIMP plugin, [2] and is also included in Krita.
This allowed KDE software based on Qt 4 or newer versions to theoretically be distributed to Microsoft Windows and OS X. [10] The KDE Marketing Team announced a rebranding of the KDE project components on 24 November 2009. Motivated by the perceived shift in objectives, the rebranding focused on emphasizing both the community of software ...
Hardware T&L had been used by arcade game system boards since 1993, [1] and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary ...
The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.