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  2. Experience modifier - Wikipedia

    en.wikipedia.org/wiki/Experience_modifier

    An experience modifier of 1 would be applied for an employer that had demonstrated the actuarially expected performance. Poorer loss experience leads to a modifier greater than 1, and better experience to a modifier less than 1. The loss experience used in determining the modifier typically comprises three years but excluding the immediate past ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The Roblox Studio logo since 2022 The Roblox Studio interface as of August 2024. Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [16] [17] as well as the Toolbox, which allows access to user ...

  4. Moderation (statistics) - Wikipedia

    en.wikipedia.org/wiki/Moderation_(statistics)

    The third variable is referred to as the moderator variable (or effect modifier) or simply the moderator (or modifier). [1] [2] The effect of a moderating variable is characterized statistically as an interaction; [1] that is, a categorical (e.g., sex, ethnicity, class) or continuous (e.g., age, level of reward) variable that is associated with ...

  5. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. [1] In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development.

  6. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time. [1] For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc.

  7. Asset flip - Wikipedia

    en.wikipedia.org/wiki/Asset_flip

    An asset flip is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. [1] Such games tend to be viewed by gamers as uncreative, [ 1 ] and as diverting attention from less popular high-quality titles.

  8. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    Developer experience (DX) is a user experience from a developer's point of view. It is defined by the tools, processes, and software that a developer uses when interacting with a product or system while in the process of production of another one, such as in software development . [ 23 ]

  9. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals. Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at a time. [3]