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This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Pages in category "Fictional inventors in video games" The following 11 pages are in this category, out of 11 total.
Video game characters by year of introduction (45 C) Vocaloids by year of introduction (11 C) F. ... Fictional characters introduced in the 19th century (12 C, 3 P)
Fictional inventors in video games (11 P) ... (1978 film series character) Lex Luthor (Arrowverse) M. MacGyver; Maestro (Once Upon a Time... Man) Carol Marcus (Star ...
Professor Membrane (Invader Zim) – super-scientist; "the man without whom this world falls into chaos, and the inventor of Super Toast" Doctor Mindbender (G.I. Joe: Renegades) – mad young genius in charge of Cobra's secret Bio-Viper project; Sandy Cheeks (SpongeBob SquarePants) - major character, one of SpongeBob's best friends.
Articles on the English Wikipedia related to fictional characters originating in video games. This subject excludes characters that appeared originally for other media, such as licensed appearances. Video game species such as Pokémon also fall under the scope of this project, both as individual species and related lists. 9.1% List-Class; 23.1% ...
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut.. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...