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Example grid for a cross-figure puzzle with some answers filled in. A cross-figure (also variously called cross number puzzle or figure logic) is a puzzle similar to a crossword in structure, but with entries that consist of numbers rather than words, where individual digits are entered in the blank cells.
A cross-figure or crossnumber is the numerical analogy of a crossword, in which the solutions to the clues are numbers instead of words. Clues are usually arithmetical expressions, but can also be general knowledge clues to which the answer is a number or year. There are also numerical fill-in crosswords.
The canonical Kakuro puzzle is played in a grid of filled and barred cells, "black" and "white" respectively. Puzzles are usually 16×16 in size, although these dimensions can vary widely. Apart from the top row and leftmost column which are entirely black, the grid is divided into "entries"—lines of white cells—by the black cells.
Add the clues together, plus 1 for each "space" in between. For example, if the clue is 6 2 3, this step produces the sum 6 + 1 + 2 + 1 + 3 = 13. Subtract this number from the total available in the row (usually the width or height of the puzzle). For example, if the clue in step 1 is in a row 15 cells wide, the difference is 15 - 13 = 2.
A common variation on the standard Fill-In is using numbers, instead of specific words, sometimes called "cross numbers". [1] [8] In this puzzle, the entries could be listed as the number, a mathematical expression, or even an important year. [8] A more complex variation on the Fill-In is the "diagramless" Fill-In, where the grid is initially ...
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Full "ten figure" grid reference Ireland: i888_999: Letter 'i' followed by two decimal numbers - eastings then northings in metres separated by an underscore R: Standard grid references. In each of these cases, the actual coordinates passed to the map sources page will be the centre of the square that the grid ref defines R16 R1267 R123678 ...
Well-known examples of curvilinear coordinate systems in three-dimensional Euclidean space (R 3) are cylindrical and spherical coordinates. A Cartesian coordinate surface in this space is a coordinate plane ; for example z = 0 defines the x - y plane.
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