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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. List of children's games - Wikipedia

    en.wikipedia.org/wiki/List_of_children's_games

    A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    For example, many teachers set up reward programs in their classrooms which allow students to earn free time, school supplies or treats for finishing homework or following classroom rules. [ 4 ] Teaching machines with gamification features were developed by cyberneticist Gordon Pask from 1956 onwards, after he was granted a patent for an ...

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A nationwide study of 488 K–12 teachers in the United States found that, as of 2013, over half were using digital games in the classroom weekly. [14] Most classrooms nowadays have replaced the traditional blackboard for the Smart Board, bringing technology into the classroom. As we move forward into the digital age, most schools provide ...

  6. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    For example, in some settings, teachers who value play-based learning still rely more on traditional instruction methods. This may be due to factors such as accountability pressures or a lack of resources. [31] These challenges demonstrate a notable gap between teachers' beliefs about play-based learning and their classroom practices.

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal. In games, players can just start over from the last save.

  8. Four corners (game) - Wikipedia

    en.wikipedia.org/wiki/Four_Corners_(game)

    Four corners is a children's game, often played in elementary schools. The object of the game is for players to choose corners of the room and not get caught by the designated "It" player until they are the last remaining participant.

  9. Learning environment - Wikipedia

    en.wikipedia.org/wiki/Learning_environment

    Thoughtful classroom set-up: Physical classroom should be arranged so that students can work independently and easily arrange their desks for group work. For example, having an open space area conducive to teamwork. Teachers can also identify open areas outside of the classroom that could work for activities and group work (such as the schoolyard).