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In Game Builder Garage, the player uses a visual programming language centralized on the concept of creatures called Nodon. The Nodon represent various facets of input, game output, logic, and on-screen objects, such as a Stick Nodon that reports input from the Joy-Con analog stick or a Person Nodon that represents an on-screen character.
Toy-Con Garage provides multiple options for customizing each node, such as adjusting the sensitivity and direction of the control stick as an input node. Multiple input-output commands can be used in combination to create more complex creations. [21] In 2021, Nintendo released Game Builder Garage which is largely based on Toy-Con Garage.
The game's creator initially held resistance to republishing it, citing issues of "game balance", as well as his lack of rights to the property. [8] A limited re-release, titled "Garage Private Edition", went on sale in mid-2007, and quickly sold out. [7] With permission of Tomomi Sakuba, the game was a repackaging of the original release. [7]
This category lists video games that include features which allow players to create their own playable content, such as new levels and gameplay mechanics, and share them with other users. Contents Top
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The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.
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