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  2. Experience modifier - Wikipedia

    en.wikipedia.org/wiki/Experience_modifier

    Errors in experience modifiers can occur if inaccurate information is reported to a rating bureau by a past insurer of an employer. Some states (Illinois and Tennessee) prohibit increases in experience modifiers once a workers compensation policy begins, even if the higher modifier has been correctly calculated under the rules.

  3. Category:Parkour - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. Parkour - Wikipedia

    en.wikipedia.org/wiki/Parkour

    The creation of parkour show-reels and documentaries has been crucial to the spread of parkour, and is common in the parkour community. [ 16 ] [ 48 ] Jump London is a 2003 documentary explaining some of the background of parkour, culminating with Sébastien Foucan , Johann Vigroux, and Jérôme Ben Aoues demonstrating their parkour skills.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    experience point (XP, EXP) In games that feature the ability for the player-character to gain levels, such as role-playing video games, experience points are used to denote progress towards the next character level. expansion pack (Add-on) An addition to an existing role-playing game, tabletop game, video game or collectible card game.

  6. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    The term "experience point" was introduced by Gary Gygax and Dave Arneson in the creation of Dungeons & Dragons.Arneson introduced a level-up system while playing a modification of Chainmail, for which Gygax was a co-author. [2]

  7. Category:Parkour video games - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour_video_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  8. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    Methods also differ if they are to measure a momentary or episodic experience (i.e., assessing how a person feels about a specific interaction episode or after executing a task) or an experience over time, also known as an longitudinal experience. UXA methods can be classified in three categories: implicit, explicit and creative methods.

  9. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    Star Trek: Elite Force II is one of the last games to utilize the id Tech 3 engine.. id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena.