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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
The employees will be hired to help the company keep pace with the rapid evolution of the global games market and demand for Game Maker: Studio. [7] To accommodate this expansion, in June 2013, YoYo Games moved from its old location within Abertay University [7] into new office space on Dundee’s Waterfront redevelopment. [5]
Pixel Game Maker MV: JavaScript: JavaScript, CoffeeScript: Yes 2D Windows, Nintendo Switch: Proprietary: PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D
Adventure games: Adventure Master, World Builder, Adventure Game Studio, Twine, Wintermute Engine, SLUDGE [7] First-person shooters: 3D Game Creation System, FPS Creator, Silent Walk FPS Creator, [8] Raycasting Game Maker, [9] Easy FPS Editor [10] Fighting games: Fighter Maker, Mugen, IKEMEN Go [11]
GameMaker From a page move : This is a redirect from a page that has been moved (renamed). This page was kept as a redirect to avoid breaking links, both internal and external, that may have been made to the old page name.
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ZeroRanger was developed using GameMaker Studio as the game engine. Development started with GameMaker 6, then moved to GameMaker 8, and later to GameMaker Studio. Switching between these versions caused thousands of compilation errors that were time-consuming to fix.
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