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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Pixel Game Maker MV: JavaScript: JavaScript, CoffeeScript: Yes 2D Windows, Nintendo Switch: Proprietary: PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]
Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community. [1] Currently the Independent Games Festival recognizes games produced with similar platforms.
YoYo Games was founded in 2007 by Michel Cassius, Sandy Duncan, Spencer Hyman and James North-Hearn, former entertainment and video game industry executives. Duncan was appointed chief executive officer of the company. [1] On 26 January 2007, Mark Overmars announced his partnership with a company based in Dundee, Scotland, called YoYo Games. [2 ...
Gamemaker or Game Maker may refer to: Video game developer; GameMaker, a game creation system originally created in 1999 by Mark Overmars, developed by YoYo Games; Game Makers, a 2002-2005 TV show on G4 television; Game-Maker, a 1991 DOS-based suite of game design tools by Recreational Software Designs
Pages in category "GameMaker games" The following 91 pages are in this category, out of 91 total. ... Legend Maker; Loop Hero; Love (2008 video game) Lunark; M ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...