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  2. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds ...

  3. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom). In 3rd edition, each discipline is tied to an ability score; and in 3.5 edition, all powers use the same ability score, either Intelligence, Wisdom, or Charisma depending on the user's class. Earlier editions also included psionic combat.

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  5. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  6. Mordenkainen Presents: Monsters of the Multiverse - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen_Presents:...

    Monsters of the Multiverse was included on Kotaku's 2022 "The 10 Best Tabletop Roleplaying Books Of 2022" list — Claire Jackson commented that both the updated monsters and player race options make Monsters of the Multiverse a contender for "fourth core book". Jackson wrote that the player races is where the book "really earns its place.

  7. Races of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Races_of_Faerûn

    Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.

  8. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  9. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    Even without actively playing a 5th Edition campaign, there’s a lot in here that I will happily slice out and reassemble in my Frankenstein’s monster of a campaign". [14] Zack Furniss, for Destructoid, wrote that "in the second chapter, there are new character race options. I was expecting only a few, but there are seven new (well five, if ...