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This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
Deathmatch Classic – A free, official Half-Life mod by Valve that updates the multiplayer gameplay from id Software's Quake, featuring enhanced textures, models, and lighting. [4] It was released on June 7, 2001, [5] and included in an update to Half-Life a month later. [6] OS X and Linux ports of the Windows game were released through Steam ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=List_of_Half-Life_mods&oldid=1081642216"
Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...
Half-Life: 2000 April 12 (as Wasteland Half-Life) 3 June 2003 (as The Wastes) 2018 April 12 Began as a modification for the game Half-Life titled Wasteland Half-Life created in the year 2000. The mod would change the name to The Wastes sometime in the year 2002. Wings of Dawn: Freespace 2: 2015 April 8 [69] World of Padman: Quake III Arena ...
Since the release of the Source engine SDK, a large number of modifications (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels like Minerva and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game ...
The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who reappears in the Half-Life 2 games). Half-Life 2 and the games following it introduce a new, more focused cast of ...
Antlions, returning enemies from Half-Life 2, would quickly overwhelm players with their speed. The team slowed the Antlions' movement and added the ability to shoot their legs off to slow them down. [20] Fast zombies and fast headcrabs, also introduced in Half-Life 2, were cut as they were too frightening for some players in VR. According to ...